Sonic Advance

Sonic Advance
Sonic Advance
In-game characters clockwise from right: Sonic, a Chao, Tails, Amy, and Knuckles.
Developer(s) Sonic Team, Dimps
Publisher(s) Sega
Nokia (N-Gage)
Distributor(s) THQ (North America)
Infogrames (Europe and Australia)
Director(s) Akinori Nishiyama
Producer(s) Yuji Naka
Hiroshi Matsumoto
Artist(s) Yuji Uekawa
Composer(s) Tatsuyuki Maeda
Yutaka Minobe
Platform(s) Game Boy Advance, Nokia N-Gage (as Sonic N), Android
Release date(s) Game Boy Advance
  • JP December 20, 2001
  • NA February 3, 2002
  • PAL March 8, 2002

N-Gage[1]

  • NA October 6, 2003
  • PAL October 7, 2003

Android

  • JP November 25, 2011
Genre(s) Platform, action
Mode(s) Single-player, multiplayer
Media/distribution 64-Megabit cartridge

Sonic Advance (ソニックアドバンス Sonikku Adobansu?) is a 2001 platform game in the Sonic the Hedgehog series, developed by Dimps, published by Sega (in Japan), by THQ (in North America) and by Infogrames (in Europe and Australia) for Game Boy Advance. It was released in Japan on December 20, 2001, in North America on February 4, 2002 and finally in Europe on March 23, 2002. It is the second Sonic game to be released on a Nintendo console (having been beaten by 10 days by Sonic Adventure 2 Battle for the Gamecube). Sonic Advance was also ported to Nokia's N-Gage system on October 7, 2003, under the title SonicN. A version for Android devices was released in Japan on November 25, 2011.[1]

Contents

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[edit] Gaming

Sonic runs through a loop in the fifth zone, "Angel Island Zone". HUD features clockwise from bottom left: lives, ring counter, score, and time elapsed.

The game follows Sonic and his friends as they travel through various zones in order to stop Dr. Eggman from taking over South Island. The game features four playable characters; Sonic, Tails, Knuckles and Amy. Each character has the same moveset as they did in Sonic the Hedgehog 3 and Sonic and Knuckles, with the addition of a melee attack. Each character has a special ability, such as Sonic's splice shield, Tails' flight and Knuckles' gliding and climbing abilities. In her playable 2D debut, Amy cannot perform a spin dash or automatically attack while jumping like the others and must rely on her Piko Piko Hammer to defend herself, making her unique amongst the characters. Grind rails first introduced in Sonic Adventure 2 also make their first 2D appearance. Sonic and Tails can also be used at the same time during the story by inputting a cheat code at the character selection screen. However, the gameplay is similar to Sonic The Hedgehog 2; Player 1 can only control Sonic, while Tails follows Sonic, controlled by the CPU.

Special Springs can be found near the top of certain acts. Each normal zone contains one Special Spring, except for Ice Mountain Zone which contains two: one in each act. By jumping onto these springs, the player can reach a Special Stage - each spring goes to a certain special stage every time it is jumped on. The stages see players fall down a tube on snowboards while trying to earn enough rings to complete the target amount. By winning the stage, the player receives a Chaos Emerald, although there is only one emerald per stage, so the same stage cannot be repeated for multiple Emeralds. Unlike most other classic 2D Sonic games, the Emeralds are "shared" between all the characters. Once the player has collected all the Emeralds and completed the X-Zone with all four characters, they can access the Moon Zone by completing the X-Zone again with Sonic.

[edit] Tiny Chao Garden

Sonic Advance, like Sonic Advance 2 and Sonic Pinball Party features an extra game called the Tiny Chao Garden, in which players can raise Chao. Players can transfer their Chao between the Tiny Chao Garden and the Nintendo GameCube versions of Sonic Adventure DX and Sonic Adventure 2 Battle. Unlike the Adventure games, the Tiny Chao Garden is a lot more limited. Chao will not age, can only use fruit and three toys which must be bought in the Tiny Chao Garden itself, and only one Chao can exist in the garden at once. An egg can be stored in the garden too, and will hatch as soon as there is no Chao in the garden. Chao can only leave the garden by being transferred to an Adventure game or by running away (which they will do if they hate the player; this happens very rarely however). Fruit, toys and eggs must be bought with rings. Rings held by the player when they finish an Act will contribute towards the rings in the Tiny Chao Garden. Also, rings can be earned by playing two mini-games: a matching cards game, and a rock-paper-scissors game. Rings, fruit and eggs can be transferred to the Adventure games, but not from them, which many fans complain about as it is much easier to earn rings in the Adventure games.

[edit] Reception

[hide] Reception
Aggregate scores
Aggregator Score
GameRankings 84.11%[2]
Metacritic 87 of 100[3]
Review scores
Publication Score
Electronic Gaming Monthly 7.67 of 10
Famitsu 32 of 40[4]
Game Informer 8.5 of 10
GamePro 4 of 5
GameSpot 7.9 of 10[5]
GameSpy 88 of 100[6]
IGN 9.1 of 10[7]
Nintendo Power 4.2 of 5

Sonic Advance is notable as it was both the debut of Sonic on the Game Boy Advance, and of an original Sonic game on a Nintendo system; the company with which Sega had a notorious rivalry that lasted over a decade. It was generally well-received from Sonic fans and critics alike. The game's success lead to two sequels, Sonic Advance 2 and Sonic Advance 3, as well as handheld spin-offs such as Sonic Battle and Sonic Pinball Party.

In March 2009, Official Nintendo Magazine ranked Sonic Advance as the 75th greatest game ever released on a Nintendo console.[8]

[edit] Ports

A port of Sonic Advance titled Sonic N was released as a launch title for the Nokia N-Gage in North America on October 7, 2003. Gameplay is identical to the GBA version, except for the exclusion of the Tiny Chao Garden. The game runs slightly slower on the N-Gage. The most apparent difference between the two versions is the screen resolution: The N-Gage's screen is portrait unlike the GBA, so the player is offered a choice of two modes: a full resolution mode with a narrower field of view, or a letterboxed 4:3 mode with scaled-down graphics.

A port for Android devices was released in Japan on November 25, 2011. No announcements for other regions have been announced yet.[9]

Another port was also released for J2ME (Java 2 Platform, Micro Edition).[10]

[edit] References

[edit] External links